Ready Player One (2018) & eXistenZ (1999): Blurring Game & Reality | EP14
- Jun 3, 2021
- 3 min read
Updated: 5 days ago
Virtual Worlds and Video Game Reality
In this episode of Journey Through Sci-Fi, we continue our exploration of the virtual reality subgenre by looking at two films that imagine what might happen when video games become entire worlds.
As gaming technology evolves, science-fiction stories have increasingly explored the possibility that virtual environments might become so immersive that people begin to prefer them to reality itself.
First we discuss eXistenZ (1999), the strange and unsettling sci-fi film written and directed by David Cronenberg. The story follows game designer Allegra Geller, who must go on the run after an assassination attempt during a demonstration of her new virtual-reality game. In order to test whether the game has been damaged, she and a reluctant marketing trainee plug into the system and begin playing the game themselves — only to find that it becomes increasingly difficult to tell where the game ends and reality begins.
Then we explore Ready Player One (2018), Steven Spielberg’s blockbuster sci-fi
adventure set in a dystopian future where much of humanity escapes into a massive shared virtual world known as the OASIS. In this digital universe players can create avatars, explore countless simulated worlds and compete in a global treasure hunt to gain control of the system.
Together these films explore one of the most compelling questions about virtual reality:
What happens when digital worlds become more exciting than the real one?
Because here on Journey Through Sci-Fi, we explore the history of science-fiction cinema one subgenre at a time.

Listen to the full episode below:
What We Discuss In This Episode
In this episode we talk about:
Video games as fully immersive virtual worlds
The relationship between gaming culture and science fiction
David Cronenberg’s unsettling take on VR technology
Spielberg’s blockbuster vision of a shared digital universe
Whether virtual reality could eventually replace reality itself
eXistenZ (1999) – When the Game Becomes Reality
Directed by David Cronenberg, eXistenZ offers one of the most unusual visions of virtual reality in science-fiction cinema.
In the film, players connect to organic “game pods” through bio-ports implanted in their spines, allowing them to enter fully immersive video-game worlds.
Game designer Allegra Geller must test her latest creation after an attack by anti-technology extremists known as “Realists,” who believe virtual reality is corrupting human experience.
As the characters move deeper into the game, the boundaries between gameplay and reality become increasingly blurred, leaving both the characters and the audience unsure which world is real.
Cronenberg’s film explores a darker side of virtual-reality technology, where immersive media can distort perception and identity.
Ready Player One (2018) – Escaping into the OASIS
While eXistenZ presents a disturbing and ambiguous vision of virtual worlds, Ready Player One imagines a much more expansive digital universe.
Set in the year 2045, the film depicts a future where millions of people spend most of their time inside the OASIS, a vast virtual reality environment that functions as both an entertainment platform and a global economy.
The story follows teenager Wade Watts, who enters a worldwide competition to find a hidden Easter egg inside the OASIS. The winner will inherit control of the entire virtual world.
The film celebrates gaming culture, pop-culture nostalgia and the imaginative potential of digital worlds.
When Virtual Worlds Become Real
Both eXistenZ and Ready Player One explore how technology might blur the boundaries between gaming and reality.
In one film, players become lost in layers of simulation where the rules of reality constantly shift.
In the other, virtual reality becomes the dominant environment where people work, socialise and play.
Together they represent two different visions of the future of VR:
a dark, psychological exploration of identity
a spectacular shared digital universe.
Continuing Our Journey Through Virtual Reality
This episode forms part of our Journey Through Virtual Reality series, where we explore how science-fiction cinema has imagined simulated worlds, immersive technologies and digital identities.
From early cyberpunk visions to modern blockbuster spectacles, these films reveal how sci-fi continues to question the nature of reality in the digital age.
Start Your Journey Through Sci-Fi
Journey Through Sci-Fi is a podcast exploring the strange, visionary and world-changing history of science-fiction cinema.
Each series focuses on a different sci-fi theme — from space exploration and artificial intelligence to time travel, virtual reality, cyberpunk and dystopian futures.
Join us as we explore the films and ideas that shaped science fiction.





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